COMP 317 - Computer Game Design Tools & T

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Description

Hours: Six hours activity per week Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.

Units: 3.00
Grading: Letter Grade

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Session Section Class # Type Days Time Location Instructor Course Details [Key]
1 01 2465 ACT TTH  1:30 PM  -  4:20 PM  Sierra Hall 1222 Jason Isaacs Course Open Class Details In Person Class

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