COMP 317 - Computer Game Design Tools & T

Description

Hours: Six hours activity per week Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.

Meeting Information

Info current as 12/21/2024
Days Times Room Meeting Dates Instructor
TTH  1:30 PM  -  4:20 PM  Sierra Hall 1222 1/17/2025 - 5/16/2025 Jason Isaacs

Status: Open
Class Number: 2465
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Dates: 1/17/2025 - 5/16/2025
Grading: Letter Grade

Class Availability

Information below is 24 hours old.
Enrollment Total: 16
Available Seats: 8
Wait List Capacity: 10
Wait List Total: 0

Enrollment Information

  • Upper Division
  • Includes any In Person Meeting