COMP 317 - Computer Game Design Tools & T
Description
Hours: Six hours activity per week Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
Meeting Information
Days | Times | Room | Meeting Dates | Instructor |
---|---|---|---|---|
TTH | 1:30 PM - 4:20 PM | Sierra Hall 1222 | 1/17/2025 - 5/16/2025 | Jason Isaacs |
Status: Open
Class Number: 2465
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Dates: 1/17/2025 - 5/16/2025
Grading: Letter Grade
Class Availability
Information below is 24 hours old.
Enrollment Total: 16
Available Seats: 8
Wait List Capacity: 10
Wait List Total: 0
Enrollment Information
- Upper Division
- Includes any In Person Meeting