Description: Hours: Six hours activity per week
Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor
Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
Units: 3.00
Grading: Letter Grade
Session | Section | Class # | Type | Days | Time | Location | Instructor | Course Details [Key] |
---|---|---|---|---|---|---|---|---|
1 | 01 | 2465 | ACT | TTH | 01:30 PM - 04:20 PM | Sierra Hall 1222 | Jason Isaacs |
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