Description: Hours: Six hours activity per week Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
Units: 3.00
Grading: Letter Grade
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Session Section Class # Type Days Time Location Instructor Course Details [Key]
1 01 2465 ACT TTH 01:30 PM - 04:20 PM Sierra Hall 1222 Jason Isaacs Course open Course Details textbooks In Person Online Course

Key for Course Detail Icons

Course open= Course Open Course Closed= Course Closed Course Details= Course Details
Textbook Info= Textbook Info General Education Class= General Education Extended University Class= Extended University
Service Learning Class= Service Learning In Person Class= In Person Asynchronous Online Class= Asynchronous Online
Synchronous Online Class= Synchronous Online Synchronous/Asynchronous Class= Synchronous/Asynchronous Blended Class= Blended
Synchronous/Asynchronous Class= No Cost Course Materials Low Cost Course Materials= Low Cost Course Materials
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