Class Number: 2465
Description: Hours: Six hours activity per week Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.

Info has been updated in the last 30 minutes
Days Time Date Range Location Instructor
TTH 01:30 PM - 04:20 PM 01/17/2025 - 05/16/2025 Sierra Hall 1222 Jason Isaacs
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Start Date: 01/17/2025
End Date: 05/16/2025
Grading: Letter Grade

Class Availability

Information below is 24 hours old.
Enrollment Total: 19
Available Seats: 5
Wait List Capacity: 10
Wait List Total: 0


Textbook / Other Materials

Textbook Status: Required
ISBN: 9780136619857
Title: Introduction to Game Design, Prototyping, and Deve
Author: Gibson Bond
Publish: Pearson Higher Educ & Prof Gro

Textbook Status: Required
ISBN: 9780136619949
Title: Intro to Game Design, Prototyping, & Development
Author: Gibson Bond
Publish: Pearson

More textbook information including prices

Enrollment Information

  • Upper Division
  • In-Person
Back to Top ↑