Class Number: 2465
Description: Hours: Six hours activity per week
Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor
Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
Days | Time | Date Range | Location | Instructor |
---|---|---|---|---|
TTH | 01:30 PM - 04:20 PM | 01/17/2025 - 05/16/2025 | Sierra Hall 1222 | Jason Isaacs |
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Start Date: 01/17/2025
End Date: 05/16/2025
Grading: Letter Grade
Class Availability
Information below is 24 hours old.Enrollment Total: 19
Available Seats: 5
Wait List Capacity: 10
Wait List Total: 0
Textbook / Other Materials
Textbook Status: Required
ISBN: 9780136619857
Title: Introduction to Game Design, Prototyping, and Deve
Author: Gibson Bond
Publish: Pearson Higher Educ & Prof Gro
Textbook Status: Required
ISBN: 9780136619949
Title: Intro to Game Design, Prototyping, & Development
Author: Gibson Bond
Publish: Pearson
More textbook information including prices
Enrollment Information
- Upper Division
- In-Person