Class Number: 1822
Description: Hours: Three hours lecture per week Prerequisites: Successful completion of Golden Four GE Areas (1A, 1B, 1C, 2) or Consent of Instructor Description: This course provides the student with a broad understanding of the world of computer gaming. This includes the evaluation and analysis of the cultural, historical, literary, psychological, and technological impact of computer gaming on society. The course will survey the different types of computer games such as educational, sports, first person shooter, adventure, and strategy, along with an overview of the design, implementation, and testing issues that confront game developers. The student will construct, submit and evaluate several written reports during the semester.

Info has been updated in the last 30 minutes
Days Time Date Range Location Instructor
ARR 01/20/2024 - 05/17/2024 Online Ronald Rieger
Status: Closed
Session: Regular Academic Session
Units: 3.00
Class Components: Lecture
Career: Undergraduate
Start Date: 01/20/2024
End Date: 05/17/2024
Grading: Letter Grade

Class Availability

Information below is 24 hours old.
Enrollment Total: 35
Available Seats: 0
Wait List Capacity: 10
Wait List Total: 0


Textbook / Other Materials

Textbook Status: Required
ISBN: 9781138632059
Title: Art of Game Design
Author: Schell
Publish: A K Peters, Limited

Textbook Status: Required
ISBN: 9781351803632
Title: The Art of Game Design
Author: Schell
Publish: Taylor & Francis Group, LLC

More textbook information including prices

Enrollment Information

  • Upper Division
  • On Line
  • Online Asynchronous
  • Interdisciplinary Approaches Mission Pillar
  • Upper Div - D Social Sciences


Notes

  • Junior Standing and successful completion of Golden Four GE Areas (A1, A2, A3, B4)
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