Class Number: 3232
Description: Hours: Three hours lecture per week
Prerequisites: COMP137, MATH 137, COMP 317, ART 317 or COMP 350 or Consent of Instructor
Recommended: COMP 105 and COMP 150
Description: Provides an advanced understanding of collaborative, team-based computer game development. Students study advanced game design principles; implement games using industry standard game development tools; learn game production management techniques; and communication across game-related disciplines. This course is also the culmination of the Minor in Computer Game Design and Development.
| Days | Time | Date Range | Location | Instructor |
|---|---|---|---|---|
| MW | 07:30 PM - 08:45 PM | 01/17/2015 - 05/15/2015 | Bell Tower 1372 | Ronald Rieger |
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Lecture
Career: Undergraduate
Start Date: 01/17/2015
End Date: 05/15/2015
Grading: Letter Grade
Class Availability
Information below is 24 hours old.Enrollment Total: 16
Available Seats: 4
Wait List Capacity: 5
Wait List Total: 0
Textbook / Other Materials
Textbook Status: Required
ISBN: 978-1594746086
Title: Kick starter handbook
Author: Don Steinberg
Publish: Quirk Books
Textbook Status: Required
ISBN: 978-0123694966
Title: The Art of Game Design
Author: Jesse Schell
Publish: CRC Press
More textbook information including prices
Enrollment Information
- Upper Division
- UDIGE: Interdisciplinary
- B4: Computers and Information Technology
Notes
- Prerequisite course required. Consult CSUCI Catalog