Class Number: 2159
Description: Hours: Three hours lecture per week
Prerequisites: Successful completion of Golden Four GE Areas (1A, 1B, 1C, 2) or Consent of Instructor
Description: This course provides the student with a broad understanding of the world of computer gaming. This includes the evaluation and analysis of the cultural, historical, literary, psychological, and technological impact of computer gaming on society. The course will survey the different types of computer games such as educational, sports, first person shooter, adventure, and strategy, along with an overview of the design, implementation, and testing issues that confront game developers. The student will construct, submit and evaluate several written reports during the semester.
| Days | Time | Date Range | Location | Instructor |
|---|---|---|---|---|
| ARR | 08/25/2018 - 12/21/2018 | Online | Kevin Scrivnor |
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Lecture
Career: Undergraduate
Start Date: 08/25/2018
End Date: 12/21/2018
Grading: Letter Grade
Class Availability
Information below is 24 hours old.Enrollment Total: 33
Available Seats: 2
Wait List Capacity: 10
Wait List Total: 0
Textbook / Other Materials
Textbook Status: Required
ISBN: 9780134394640
Title: Players Making Decisions
Author: Hiwiller
Publish: Pearson
Textbook Status: Required
ISBN: 9780134396750
Title: Players Making Decisions: Game Design Essentials &
Author: Hiwiller
Publish: Pearson
More textbook information including prices
Enrollment Information
- Upper Division
- On Line
- Interdisciplinary Approaches Mission Pillar
- Upper Div - D Social Sciences