ART 317 - Video Game Production
Description
Hours: Six hours activity per week Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
Meeting Information
Days | Times | Room | Meeting Dates | Instructor |
---|---|---|---|---|
MW | 6:00 PM - 8:50 PM | Topanga Hall 1976 | 1/23/2016 - 5/27/2016 | Aldo Figueroa |
Status: Open
Class Number: 2586
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Dates: 1/23/2016 - 5/27/2016
Grading: Letter Grade
Class Availability
Information below is 24 hours old.
Enrollment Total: 7
Available Seats: 17
Wait List Capacity: 10
Wait List Total: 0
Textbook / Other Materials
Status: RequiredISBN: 9781482217179
Title: Game Design Workshop
Publisher: Taylor & Francis
Author: Fullerton
Status: Required
ISBN: 9781482217162
Title: Game Design Workshop
Publisher: Taylor & Francis
Author: Fullerton
More textbook information including prices
Enrollment Information
- Upper Division
- CS Numbers 7-14, 18-21