COMP 437 - Computer Game Development
Description
Hours: Three hours lecture per week Prerequisites: COMP137, MATH 137, COMP 317, ART 317 or COMP 350 or Consent of Instructor Recommended: COMP 105 and COMP 150 Description: Provides an advanced understanding of collaborative, team-based computer game development. Students study advanced game design principles; implement games using industry standard game development tools; learn game production management techniques; and communication across game-related disciplines. This course is also the culmination of the Minor in Computer Game Design and Development.
Meeting Information
Days | Times | Room | Meeting Dates | Instructor |
---|---|---|---|---|
MW | 7:30 PM - 8:45 PM | Bell Tower 1372 | 1/23/2016 - 5/27/2016 | Ronald Rieger |
Status: Open
Class Number: 2135
Session: Regular Academic Session
Units: 3.00
Class Components: Lecture
Career: Undergraduate
Dates: 1/23/2016 - 5/27/2016
Grading: Letter Grade
Class Availability
Information below is 24 hours old.
Enrollment Total: 19
Available Seats: 1
Wait List Capacity: 5
Wait List Total: 0
Textbook / Other Materials
Status: RequiredISBN: 9780123694966
Title: Art of Game Design
Publisher: Taylor & Francis
Author: Schell
Status: Required
ISBN: 9781594746086
Title: The Kickstarter Handbook
Publisher: Penguin Random House, Inc
Author: Steinberg
Status: Required
ISBN: 9780080919171
Title: Art of Game Design: A Book of Lenses
Publisher: Taylor & Francis
Author: Schell
More textbook information including prices
Enrollment Information
- Upper Division
- UDIGE: Interdisciplinary
- B4: Computers and Information Technology