MATH 137 - Strategies and Game Design
Description
Hours: Three hours lecture per week Description: This course will introduce students to the foundational concepts of game design including game mechanics, system design, probability, statistics, and player experience design. Students will complete numerous physical and digital game prototypes as well as study current trends in professional and independent game design. It will also cover topics related to graph theory, game theory, and other mathematical models used in game design.
Meeting Information
Days | Times | Room | Meeting Dates | Instructor |
---|---|---|---|---|
MW | 4:30 PM - 5:45 PM | Bell Tower 1372 | 1/23/2016 - 5/27/2016 | Ronald Rieger |
Status: Open
Class Number: 1817
Session: Regular Academic Session
Units: 3.00
Class Components: Lecture
Career: Undergraduate
Dates: 1/23/2016 - 5/27/2016
Grading: Letter Grade
Class Availability
Information below is 24 hours old.
Enrollment Total: 14
Available Seats: 6
Wait List Capacity: 5
Wait List Total: 0
Textbook / Other Materials
Status: RequiredISBN: 9780080919171
Title: Art of Game Design: A Book of Lenses
Publisher: Taylor & Francis
Author: Schell
Status: Required
ISBN: 9780123694966
Title: Art of Game Design
Publisher: Taylor & Francis
Author: Schell
More textbook information including prices
Enrollment Information
- Lower Division
- B4: Math - Quantitative Reason
- Course Fee $40