MATH 137 - Strategies and Game Design

Description

Hours: Three hours lecture per week Description: This course will introduce students to the foundational concepts of game design including game mechanics, system design, probability, statistics, and player experience design. Students will complete numerous physical and digital game prototypes as well as study current trends in professional and independent game design. It will also cover topics related to graph theory, game theory, and other mathematical models used in game design.

Meeting Information

Info current as 11/20/2024
Days Times Room Meeting Dates Instructor
MW  4:30 PM  -  5:45 PM  Bell Tower 1372 1/23/2016 - 5/27/2016 Ronald Rieger

Status: Open
Class Number: 1817
Session: Regular Academic Session
Units: 3.00
Class Components: Lecture
Career: Undergraduate
Dates: 1/23/2016 - 5/27/2016
Grading: Letter Grade

Class Availability

Information below is 24 hours old.
Enrollment Total: 14
Available Seats: 6
Wait List Capacity: 5
Wait List Total: 0

Textbook / Other Materials

Status: Required
ISBN: 9780080919171
Title: Art of Game Design: A Book of Lenses
Publisher: Taylor & Francis
Author: Schell

Status: Required
ISBN: 9780123694966
Title: Art of Game Design
Publisher: Taylor & Francis
Author: Schell

More textbook information including prices

Enrollment Information

  • Lower Division
  • B4: Math - Quantitative Reason
  • Course Fee $40

Notes

Prerequisite-Satisfaction of Entry Level Math Test (ELM)