Class Number: 2280
Description: Hours: Six hours activity per week
Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor
Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
| Days | Time | Date Range | Location | Instructor |
|---|---|---|---|---|
| W | 12:00 PM - 02:50 PM | 01/24/2026 - 05/22/2026 | Sierra Hall 1131 | Richard Wasniowski |
Status: Closed
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Start Date: 01/24/2026
End Date: 05/22/2026
Grading: Letter Grade
Class Availability
Information below is 24 hours old.Enrollment Total: 24
Available Seats: 0
Wait List Capacity: 15
Wait List Total: 0
Enrollment Information
- Upper Division
- In-Person