Class Number: 2586
Description: Hours: Six hours activity per week
Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor
Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
| Days | Time | Date Range | Location | Instructor |
|---|---|---|---|---|
| MW | 06:00 PM - 08:50 PM | 01/23/2016 - 05/27/2016 | Topanga Hall 1976 | Aldo Figueroa |
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Start Date: 01/23/2016
End Date: 05/27/2016
Grading: Letter Grade
Class Availability
Information below is 24 hours old.Enrollment Total: 7
Available Seats: 17
Wait List Capacity: 10
Wait List Total: 0
Textbook / Other Materials
Textbook Status: Required
ISBN: 9781482217179
Title: Game Design Workshop
Author: Fullerton
Publish: Taylor & Francis
Textbook Status: Required
ISBN: 9781482217162
Title: Game Design Workshop
Author: Fullerton
Publish: Taylor & Francis
More textbook information including prices
Enrollment Information
- Upper Division
- CS Numbers 7-14, 18-21