Class Number: 2586
Description: Hours: Six hours activity per week Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.

Info has been updated in the last 30 minutes
Days Time Date Range Location Instructor
MW 06:00 PM - 08:50 PM 01/23/2016 - 05/27/2016 Topanga Hall 1976 Aldo Figueroa
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Start Date: 01/23/2016
End Date: 05/27/2016
Grading: Letter Grade

Class Availability

Information below is 24 hours old.
Enrollment Total: 7
Available Seats: 17
Wait List Capacity: 10
Wait List Total: 0


Textbook / Other Materials

Textbook Status: Required
ISBN: 9781482217179
Title: Game Design Workshop
Author: Fullerton
Publish: Taylor & Francis

Textbook Status: Required
ISBN: 9781482217162
Title: Game Design Workshop
Author: Fullerton
Publish: Taylor & Francis

More textbook information including prices

Enrollment Information

  • Upper Division
  • CS Numbers 7-14, 18-21
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