Class Number: 2135
Description: Hours: Three hours lecture per week Prerequisites: COMP137, MATH 137, COMP 317, ART 317 or COMP 350 or Consent of Instructor Recommended: COMP 105 and COMP 150 Description: Provides an advanced understanding of collaborative, team-based computer game development. Students study advanced game design principles; implement games using industry standard game development tools; learn game production management techniques; and communication across game-related disciplines. This course is also the culmination of the Minor in Computer Game Design and Development.

Info has been updated in the last 30 minutes
Days Time Date Range Location Instructor
MW 07:30 PM - 08:45 PM 01/23/2016 - 05/27/2016 Bell Tower 1372 Ronald Rieger
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Lecture
Career: Undergraduate
Start Date: 01/23/2016
End Date: 05/27/2016
Grading: Letter Grade

Class Availability

Information below is 24 hours old.
Enrollment Total: 19
Available Seats: 1
Wait List Capacity: 5
Wait List Total: 0


Textbook / Other Materials

Textbook Status: Required
ISBN: 9780123694966
Title: Art of Game Design
Author: Schell
Publish: Taylor & Francis

Textbook Status: Required
ISBN: 9781594746086
Title: The Kickstarter Handbook
Author: Steinberg
Publish: Penguin Random House, Inc

Textbook Status: Required
ISBN: 9780080919171
Title: Art of Game Design: A Book of Lenses
Author: Schell
Publish: Taylor & Francis

More textbook information including prices

Enrollment Information

  • Upper Division
  • UDIGE: Interdisciplinary
  • B4: Computers and Information Technology


Notes

  • Prerequisite course required. Consult CSUCI Catalog
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