Class Number: 1366
Description: Hours: Three hours lecture per week Prerequisites: Successful completion of Golden Four GE Areas (1A, 1B, 1C, 2) or Consent of Instructor Description: This course provides the student with a broad understanding of the world of computer gaming. This includes the evaluation and analysis of the cultural, historical, literary, psychological, and technological impact of computer gaming on society. The course will survey the different types of computer games such as educational, sports, first person shooter, adventure, and strategy, along with an overview of the design, implementation, and testing issues that confront game developers. The student will construct, submit and evaluate several written reports during the semester.

Info has been updated in the last 30 minutes
Days Time Date Range Location Instructor
ARR 01/18/2014 - 05/16/2014 Online Nancy Celniker
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Lecture
Career: Undergraduate
Start Date: 01/18/2014
End Date: 05/16/2014
Grading: Letter Grade

Class Availability

Information below is 24 hours old.
Enrollment Total: 19
Available Seats: 6
Wait List Capacity: 5
Wait List Total: 0


Textbook / Other Materials

Textbook Status: Required
ISBN: 9781111642884  
Title: Game Development Essentials: Game Interface Design
Author: Saunders; Novak
Publish:  Cengage Learning

More textbook information including prices

Enrollment Information

  • Upper Division
  • UDIGE: Interdisciplinary
  • B4: Computers and Information Technology


Notes

  • Prerequisite course required. Consult CSUCI Catalog
  • On-line course
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