Class Number: 1386
Description: Hours: Six hours activity per week
Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor
Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
| Days | Time | Date Range | Location | Instructor |
|---|---|---|---|---|
| MW | 12:00 PM - 02:50 PM | 08/25/2012 - 12/15/2012 | Topanga Hall 1976 | Aldo Figueroa |
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Start Date: 08/25/2012
End Date: 12/15/2012
Grading: Letter Grade
Class Availability
Information below is 24 hours old.Enrollment Total: 10
Available Seats: 14
Wait List Capacity: 10
Wait List Total: 0
Enrollment Information
- Upper Division
- CS Numbers 7-14, 18-21
Notes
- Prerequisite course required. Consult CSUCI Catalog