Class Number: 1583
Description: Hours: Six hours activity per week
Prerequisite: ART 205 and COMP 105 or COMP 150, or consent of instructor
Description: Explores tools and technologies used in the professional gaming industry. Students will learn about the game production pipeline, including how to integrate design, sound, and art assets into a completed 2D or 3D game prototype. Topics covered will also include game industry roles, game programming, and game system design.
| Days | Time | Date Range | Location | Instructor |
|---|---|---|---|---|
| TTH | 09:00 AM - 11:50 AM | 08/28/2010 - 12/18/2010 | Topanga Hall 1976 | Aldo Figueroa |
Status: Open
Session: Regular Academic Session
Units: 3.00
Class Components: Activity
Career: Undergraduate
Start Date: 08/28/2010
End Date: 12/18/2010
Grading: Letter Grade
Class Availability
Information below is 24 hours old.Enrollment Total: 11
Available Seats: 13
Wait List Capacity: 10
Wait List Total: 0
Enrollment Information
- Upper Division
- CS Numbers 7-14, 18-21